Any building that provides a random resource per turn is worthless because there are so many resources in this game that are just worthless. The buildings that do provide resources need to provide tiers ahead of what was used to construct them.Ģ. These are from the viewpoint that the player is attempting to win consistently and somewhat quickly on maximum difficulty (and no save-scumming):ġ. Here are some of my observations and suggestions. I figure the developers just don't have a clue about what actually makes a worthwhile building in their own game. They were pretty worthless in Thea 1 too except for the attraction bonuses.
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